Hypothetic is a start up that endeavors to use AI to speed up 3D workflows and reduce the technical barriers artists face when creating 3D.
We had a need for characters that we could train our AI models on and provide as assets to users. I built a system in Houdini that produced thousands of rigged characters with matching UVs, and clean, subdivisible topology
We started with Hero characters that were converted into SDF volumes. A prebuilt bone system was fit to the volume by an artist. The system would then procedurally build a base mesh that fit the proportions of the hero. That base mesh was deformed with the SDF data to fit the mesh to the Hero's form. The delta is then stored as displacement map. The result was a character than could be expressed with relatively few parameters and could be blended with any other character that was created using this system.
On the Left is an example of a dataset created using this data. it blends between each of the Heros and randomizes the proportions slightly to maximize possible variety.